Without going into detail, it is using the same technique as this weather mod:
viewtopic.php?f=33&t=7291.
I mainly just wanted to test how the Mi28 handled with the same cockpit view as the AH64 and if it actually affected anything.
I definitely concluded that the RU team would have a much better chance of winning when they don't have to fight in a half blind cockpit.
If I don't get too lazy I may check to see if its possible to actually swap the whole first person model along with the HUD in the server files.
That way the Mi28 pilot would see exactly the same thing as the Apache pilot including being able to see the ground.
I have also expanded my list of gripes/annoyances to include a few more things that have always bugged me in the vanilla game:Problem = Cockpit HUD of Mi28 gimps RU pilots.
Fix = Make Mi28 1st person model+HUD the same as the AH64.
Problem = Ability to instantly switch from pilot to gunner seat and back again without crashing is laughably unrealistic.
Fix = Add a long time delay to switch seats, cause an instant nosedive when pilot seat is empty, or make seat switching impossible during flight.
Problem = M1A2-Abrams machine gun HUD lags when viewing smoke.
Fix = Make M1A2 machine gun HUD the same as the T-90.
Problem = T-90 driver has a large percentage of his screen blacked out while the M1A2 driver can see the whole screen.
Fix = Make T-90 driver HUD the same as the M1A2.
Problem = Huge floating A,B,C markers obscure the view of pilots.
Fix = Shrink, move, or remove the markers.