Re: Progress Report - RCON
Posted: Sun Mar 02, 2014 10:22 pm
wow... much tweak such work, wow.
now as we r gonna have spectator can we expect BattleRecorder too? though it may need to modify the game-engine, which is not your intention, NoFate. If you are completing all of Battlefield feature why leave the BattleRecorder unimplemented?
i strongly recommend this as bandicam or action or any other video catching software takes much fps of my pc , and most importantly- takes the whole HDD.
it wont create extra pressure as there is no ETA. you may take forever, nobody can blame u as it was æ ice who removed much of its feature.
and I also request to have a little look for opportunity to implement a little commander like system, (i know commander mode sucks), why i recommend this is because it may open a new door, we will have a fps+strategy game via MODS in FROSTBITE ENGINE. you are gonna thank me later. off topic: æ stopped Generals'13, but who knows we may have our first Real Time Strategy game via project venice.
now as we r gonna have spectator can we expect BattleRecorder too? though it may need to modify the game-engine, which is not your intention, NoFate. If you are completing all of Battlefield feature why leave the BattleRecorder unimplemented?
i strongly recommend this as bandicam or action or any other video catching software takes much fps of my pc , and most importantly- takes the whole HDD.
it wont create extra pressure as there is no ETA. you may take forever, nobody can blame u as it was æ ice who removed much of its feature.
and I also request to have a little look for opportunity to implement a little commander like system, (i know commander mode sucks), why i recommend this is because it may open a new door, we will have a fps+strategy game via MODS in FROSTBITE ENGINE. you are gonna thank me later. off topic: æ stopped Generals'13, but who knows we may have our first Real Time Strategy game via project venice.