bigworld12 wrote:can Rime create event-based destruction ?
as i read here
http://blog.veniceunleashed.net/index.php?id=6VeniceEXT can support .net scripts
but what is the difference between VeniceEXT and Rime ? if they both can control the maps / players / weapon stats ?
(forgive me if i missed some points or didn't understand smth)
First of all VeniceEXT no longer uses .NET an an underlying framework/language, it is instead using LUA (read more
here).
Now, the difference between Rime and VeniceEXT is that Rime is a content creation tool, which will allow directly editing game files in order to modify existing or introduce new content (such as textures, models, maps, etc.). It will also be able to modify a variety of other game details such as weapon stats, entity locations, etc.
On the other hand, VeniceEXT is a scripting subsystem which plugs directly into the internal interactions of the Frostbite engine, allowing you to control a variety of different aspects of the game, introduce completely new functionality (such as gamemodes and action-based events), and interface with numerous other systems (inaccessible from simply modifying game files).
In the long-term, Rime will support action-based events utilizing Frostbite's graph-based action system, but even then, it's capabilities will be fairly limited compared to what you will be able to do using VeniceEXT.